My name is Brandon Bredda and I’m an Epic Games featured contributor to the Unreal Engine 4 Marketplace, a vr/ar enthusiast, and the principal technical designer at Iris Singapore. My expertise is designing and programming gameplay systems, but my bread and butter is everything Unreal Engine 4; networking/replication, UMG/UI/UX, game frameworks, world building, cinematics, and shaders. My skills are well illustrated by the letter T. I have a wide range of skills with a deep specialization in programming. I am also a 3d artist across the entire pipeline from modeling to texturing & final shader creation in UE4.

I hold a Bachelors of Science in Business and Accounting from the University of Wisconsin-Stevens Point and a TESOL from Oxford Seminars.